
В Piercing Blow список карт немного изменился. Теперь добавить отсутствующую карту просто копированием [StageName].i3Pack в клиент не получится. Ниже имеется список всех доступных карт и их настроек. Для карт режима "Подрыв" прописаны координаты закладки бомб, что необходимо при валидации правильного местоположения закладываемой бомбы.
<Stages> <Stage Id="TD_PORTAKABA" Name="NPort" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>AI ELIMINATE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_REDROCK" Name="Construction" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_LIBRARY" Name="Library" Available="true" QuickJoin="false" IsNew="true"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_MSTATION" Name="NStation" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_MIDNIGHTZONE" Name="Construction2" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_UPTOWN" Name="Uptown" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_BURNINGHALL" Name="BurningHall" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_DSQUAD" Name="DSquad" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_CRACKDOWN" Name="Crackdown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SAINTMANSION" Name="SaintMansion" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_EASTERNROAD" Name="EasternRoad" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_DOWNTOWN" Name="Downtown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_LUXVILLE" Name="LuxVille" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_BLOWCITY" Name="Blowcity" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_STORMTUBE" Name="Stormtube" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_BREAKDOWN" Name="BreakDown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_TRAININGCAMP" Name="TrainingCamp" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SENTRYBASE" Name="Sentrybase" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_DESERTCAMP" Name="DesertCamp" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_KICKPOINT" Name="Kickpoint" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_FACEROCK" Name="FaceRock" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SUPPLYBASE" Name="SupplyBase" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SANDSTORM" Name="SandStorm" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_DOWNTOWN" Name="Downtown" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="34.293" Y="5.647" Z="33.7287" /> <PositionB X="-25.9819" Y="8.868" Z="31.4846" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_LUXVILLE" Name="LuxVille" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-3.9285" Y="7.5416" Z="-24.7105" /> <PositionB X="-14.7611" Y="8.5729" Z="9.3977" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_OUTPOST" Name="Outpost" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="17.6287" Y="7.4314" Z="15.1008" /> <PositionB X="-17.7452" Y="12.9087" Z="-7.3912" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_BLOWCITY" Name="Blowcity" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-14.4126" Y="7.4243" Z="34.4615" /> <PositionB X="26.2644" Y="4.0227" Z="-7.032" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_STORMTUBE" Name="Stormtube" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-14.19" Y="1.5345" Z="40.6694" /> <PositionB X="35.0631" Y="2.2185" Z="2.1828" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_SENTRYBASE" Name="Sentrybase" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-17.73" Y="5.0493" Z="37.8093" /> <PositionB X="32.8641" Y="6.9361" Z="12.0217" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_HOSPITAL" Name="Hospital" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="21.6008" Y="1.9018" Z="37.7629" /> <PositionB X="9.3496" Y="-3.7287" Z="8.6496" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_DOWNTOWN2" Name="Downtown2" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-25.5113" Y="-11.836" Z="43.5032" /> <PositionB X="41.2873" Y="-8.807" Z="10.3582" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_SHOPPINGCENTER" Name="ShoppingCenter" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-43.5916" Y="1.525" Z="19.192" /> <PositionB X="23.4202" Y="1.525" Z="8.7669" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_SANDSTORM" Name="SandStorm" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-5.6554" Y="0.1056" Z="27.5373" /> <PositionB X="34.2612" Y="-2.8873" Z="13.4926" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="DS_BREAKDOWN" Name="BreakDown" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DESTROY</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="DS_HELISPOT" Name="Helispot" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DESTROY</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="DF_BLACKPANTHER" Name="BlackPanther" Available="true" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEFENCE</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="ES_BREEDINGNEST" Name="BreedingNest" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>ESCAPE</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="ES_DUPTOWN" Name="D_Uptown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>ESCAPE</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="ES_DINOBREAKDOWN" Name="D_BreakDown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>ESCAPE</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TUTORIAL" Name="Tutorial" Available="true" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-16.1" Y="-10.14" Z="-14.93" /> <PositionB X="0" Y="0" Z="0" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>TUTORIAL</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SHOPPINGCENTER" Name="ShoppingCenter" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SAFARI" Name="Safari" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_DRAGONALLEY" Name="DragonAlley" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_MACHUPICHU" Name="MachuPichu" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_CARGOSHIP" Name="Cargoship" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-0.4546" Y="0.025" Z="16.5189" /> <PositionB X="-4.559" Y="-12.475" Z="21.4613" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_TWOTOWERS" Name="Twotowers" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_CRACKDOWN" Name="Crackdown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_SAINTMANSION" Name="SaintMansion" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_DSQUAD" Name="DSquad" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_PORTAKABA" Name="NPort" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_MSTATION" Name="NStation" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_TRAININGCAMP" Name="TrainingCamp" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_ANGKORRUINS" Name="AngkorRuins" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_REDROCK" Name="Construction" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_SAFARI" Name="Safari" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_GHOSTTOWN" Name="GhostTown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_GRANDBAZAAR" Name="GrandBazaar" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_DINOLAB" Name="DinoLab" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_UNDER23" Name="Under23" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_TAIPEICITYMALL" Name="TaipeiCityMall" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SAFARI2" Name="Safari2" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_AIRPORT" Name="Airport" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="41.5855" Y="6" Z="7.7798" /> <PositionB X="-41.3" Y="5.9983" Z="32.6104" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="CC_SAFARI2" Name="Safari2" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>CROSSCOUNT</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_METRO" Name="Metro" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="EH_MERRYWHITEVILLAGE" Name="MerryWhiteVillage" Available="false" QuickJoin="false" IsNew="false"> <Mode>MATCH</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>USURPATION</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_RUSHHOUR" Name="RushHour" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_CARGOPORT" Name="CargoPort" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_BLACKMAMBA" Name="BlackMamba" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_SAFEHOUSE" Name="SafeHouse" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-32.104" Y="3.6092" Z="42.0769" /> <PositionB X="28.9975" Y="6.0398" Z="16.967" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_HOLIDAY" Name="Holiday" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_WESTSTATION" Name="WestStation" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_HARDROCK" Name="Hardrock" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-8.5467" Y="0.492" Z="14.8582" /> <PositionB X="0" Y="0" Z="0" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_TWO</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_HOUSEMUSEUM" Name="HouseMuseum" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_PUMPKINHOLLOW" Name="PumpkinHollow" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_ROTHENVILLAGE" Name="RothenVillage" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="UU_HOLIDAY" Name="Holiday" Available="false" QuickJoin="false" IsNew="false"> <Mode>MATCH</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DOMINATION</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_WATERCOMPLEX" Name="WaterComplex" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_HOTELCAMOUFLAGE" Name="HotelCamouflage" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_BATTLESHIP" Name="BattleShip" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_RAMPARTTOWN" Name="RampartTown" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-2.0337" Y="6.3319" Z="25.2289" /> <PositionB X="0" Y="0" Z="0" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_TWO</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_BALLISTIC" Name="Ballistic" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="-23.7071" Y="11" Z="-11.4161" /> <PositionB X="37.203" Y="4" Z="-10.3931" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_RAMPARTTOWN" Name="RampartTown" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>FOUR_VS_FOUR</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="BB_FALLUCITY" Name="FalluCity" Available="false" QuickJoin="false" IsNew="false"> <Bomb> <PositionA X="31.8379" Y="3.522" Z="28.3168" /> <PositionB X="-51.0101" Y="3.522" Z="10.6951" /> </Bomb> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>BOMB</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_TESTMAP" Name="TestMap" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="EH_HOLIDAY" Name="Holiday2" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DOMINATION</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_TEST" Name="Test" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_HINDRANCE" Name="Hindrance" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SEWERAGE" Name="Sewerage" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_SLUMAREA" Name="SlumArea" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="TD_NEWLIBRARY" Name="New_Library" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DEATHMATCH</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="EH_SANDSTORM" Name="C_Sandstorm" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>DOMINATION</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> <Stage Id="ES_DINORUINS" Name="DinoRuins" Available="false" QuickJoin="false" IsNew="false"> <Mode>NORMAL</Mode> <SlotMode>EIGHT_VS_EIGHT</SlotMode> <Type>ESCAPE</Type> <CustomMode>NONE</CustomMode> <Knuckle>false</Knuckle> </Stage> </Stages>Code: XML
public enum StageId : byte { /// <summary> /// NPort /// </summary> TD_PORTAKABA = 0x01, /// <summary> /// Construction /// </summary> TD_REDROCK = 0x02, /// <summary> /// Library /// </summary> TD_LIBRARY = 0x03, /// <summary> /// NStation /// </summary> TD_MSTATION = 0x04, /// <summary> /// Construction2 /// </summary> TD_MIDNIGHTZONE = 0x05, /// <summary> /// Uptown /// </summary> TD_UPTOWN = 0x06, /// <summary> /// BurningHall /// </summary> TD_BURNINGHALL = 0x07, /// <summary> /// DSquad /// </summary> TD_DSQUAD = 0x08, /// <summary> /// Crackdown /// </summary> TD_CRACKDOWN = 0x09, /// <summary> /// SaintMansion /// </summary> TD_SAINTMANSION = 0x0a, /// <summary> /// EasternRoad /// </summary> TD_EASTERNROAD = 0x0b, /// <summary> /// Downtown /// </summary> TD_DOWNTOWN = 0x0c, /// <summary> /// LuxVille /// </summary> TD_LUXVILLE = 0x0d, /// <summary> /// Blowcity /// </summary> TD_BLOWCITY = 0x0e, /// <summary> /// Stormtube /// </summary> TD_STORMTUBE = 0x0f, /// <summary> /// BreakDown /// </summary> TD_BREAKDOWN = 0x11, /// <summary> /// TrainingCamp /// </summary> TD_TRAININGCAMP = 0x12, /// <summary> /// Sentrybase /// </summary> TD_SENTRYBASE = 0x13, /// <summary> /// DesertCamp /// </summary> TD_DESERTCAMP = 0x14, /// <summary> /// Kickpoint /// </summary> TD_KICKPOINT = 0x15, /// <summary> /// FaceRock /// </summary> TD_FACEROCK = 0x16, /// <summary> /// SupplyBase /// </summary> TD_SUPPLYBASE = 0x17, /// <summary> /// SandStorm /// </summary> TD_SANDSTORM = 0x18, /// <summary> /// ShoppingCenter /// </summary> TD_SHOPPINGCENTER = 0x2d, /// <summary> /// Safari /// </summary> TD_SAFARI = 0x2e, /// <summary> /// DragonAlley /// </summary> TD_DRAGONALLEY = 0x2f, /// <summary> /// MachuPichu /// </summary> TD_MACHUPICHU = 0x30, /// <summary> /// Twotowers /// </summary> TD_TWOTOWERS = 0x32, /// <summary> /// AngkorRuins /// </summary> TD_ANGKORRUINS = 0x39, /// <summary> /// GhostTown /// </summary> TD_GHOSTTOWN = 0x3c, /// <summary> /// GrandBazaar /// </summary> TD_GRANDBAZAAR = 0x3d, /// <summary> /// Under23 /// </summary> TD_UNDER23 = 0x3f, /// <summary> /// TaipeiCityMall /// </summary> TD_TAIPEICITYMALL = 0x40, /// <summary> /// Safari2 /// </summary> TD_SAFARI2 = 0x41, /// <summary> /// Metro /// </summary> TD_METRO = 0x44, /// <summary> /// RushHour /// </summary> TD_RUSHHOUR = 0x4d, /// <summary> /// CargoPort /// </summary> TD_CARGOPORT = 0x4e, /// <summary> /// BlackMamba /// </summary> TD_BLACKMAMBA = 0x4f, /// <summary> /// Holiday /// </summary> TD_HOLIDAY = 0x51, /// <summary> /// WestStation /// </summary> TD_WESTSTATION = 0x52, /// <summary> /// HouseMuseum /// </summary> TD_HOUSEMUSEUM = 0x54, /// <summary> /// WaterComplex /// </summary> TD_WATERCOMPLEX = 0x58, /// <summary> /// HotelCamouflage /// </summary> TD_HOTELCAMOUFLAGE = 0x59, /// <summary> /// PumpkinHollow /// </summary> TD_PUMPKINHOLLOW = 0x55, /// <summary> /// TestMap /// </summary> TD_TESTMAP = 0x5f, /// <summary> /// BattleShip /// </summary> TD_BATTLESHIP = 0x5a, /// <summary> /// Test /// </summary> TD_TEST = 0x61, /// <summary> /// RothenVillage /// </summary> TD_ROTHENVILLAGE = 0x56, /// <summary> /// RampartTown /// </summary> TD_RAMPARTTOWN = 0x5d, /// <summary> /// Hindrance /// </summary> TD_HINDRANCE = 0x62, /// <summary> /// Sewerage /// </summary> TD_SEWERAGE = 0x63, /// <summary> /// SlumArea /// </summary> TD_SLUMAREA = 0x64, /// <summary> /// New_Library /// </summary> TD_NEWLIBRARY = 0x65, /// <summary> /// Downtown /// </summary> BB_DOWNTOWN = 0x19, /// <summary> /// LuxVille /// </summary> BB_LUXVILLE = 0x1a, /// <summary> /// Outpost /// </summary> BB_OUTPOST = 0x1b, /// <summary> /// Blowcity /// </summary> BB_BLOWCITY = 0x1c, /// <summary> /// Stormtube /// </summary> BB_STORMTUBE = 0x1d, /// <summary> /// Sentrybase /// </summary> BB_SENTRYBASE = 0x1e, /// <summary> /// Hospital /// </summary> BB_HOSPITAL = 0x1f, /// <summary> /// Downtown2 /// </summary> BB_DOWNTOWN2 = 0x20, /// <summary> /// ShoppingCenter /// </summary> BB_SHOPPINGCENTER = 0x21, /// <summary> /// SandStorm /// </summary> BB_SANDSTORM = 0x22, /// <summary> /// Cargoship /// </summary> BB_CARGOSHIP = 0x31, /// <summary> /// Airport /// </summary> BB_AIRPORT = 0x42, /// <summary> /// SafeHouse /// </summary> BB_SAFEHOUSE = 0x50, /// <summary> /// Hardrock /// </summary> BB_HARDROCK = 0x53, /// <summary> /// RampartTown /// </summary> BB_RAMPARTTOWN = 0x5b, /// <summary> /// Ballistic /// </summary> BB_BALLISTIC = 0x5c, /// <summary> /// FalluCity /// </summary> BB_FALLUCITY = 0x5e, /// <summary> /// BreakDown /// </summary> DS_BREAKDOWN = 0x23, /// <summary> /// Helispot /// </summary> DS_HELISPOT = 0x26, /// <summary> /// BlackPanther /// </summary> DF_BLACKPANTHER = 0x27, /// <summary> /// BreedingNest /// </summary> ES_BREEDINGNEST = 0x28, /// <summary> /// D_Uptown /// </summary> ES_DUPTOWN = 0x29, /// <summary> /// D_BreakDown /// </summary> ES_DINOBREAKDOWN = 0x2a, /// <summary> /// DinoRuins /// </summary> ES_DINORUINS = 0x67, /// <summary> /// Tutorial /// </summary> TUTORIAL = 0x2c, /// <summary> /// Crackdown /// </summary> CC_CRACKDOWN = 0x33, /// <summary> /// SaintMansion /// </summary> CC_SAINTMANSION = 0x34, /// <summary> /// DSquad /// </summary> CC_DSQUAD = 0x35, /// <summary> /// NPort /// </summary> CC_PORTAKABA = 0x36, /// <summary> /// NStation /// </summary> CC_MSTATION = 0x37, /// <summary> /// TrainingCamp /// </summary> CC_TRAININGCAMP = 0x38, /// <summary> /// Construction /// </summary> CC_REDROCK = 0x3a, /// <summary> /// Safari /// </summary> CC_SAFARI = 0x3b, /// <summary> /// DinoLab /// </summary> CC_DINOLAB = 0x3e, /// <summary> /// Safari2 /// </summary> CC_SAFARI2 = 0x43, /// <summary> /// Holiday /// </summary> UU_HOLIDAY = 0x57, /// <summary> /// C_Sandstorm /// </summary> EH_SANDSTORM = 0x66, /// <summary> /// Holiday2 /// </summary> EH_HOLIDAY = 0x60, /// <summary> /// MerryWhiteVillage /// </summary> EH_MERRYWHITEVILLAGE = 0x45, }Code: C#
Данные о картах перенесены из PROTOCOL_BASE_GET_USER_INFO_ACK (у некоторых именуется как MYINFO) в PROTOCOL_BASE_GET_SYSTEM_INFO_ACK. Структура данных осталась прежней, только вместо флагов: NEW_STAGE = 1, NEW_YEAR = 2 теперь bool IsNew.